Well I did some improvements to the ADT-Code, so it now has the ability to load every fucking ADT(I hope) even if Noggit has changed the structure, without fixing the sizes etc.
Also I included the m2 and wmo plugins to the pack, even if you should not use them as they're very unstable(but you can add Doodadsets to WMOs, yay! xD)
New features:
ADT:
stable:
*Extract and Reimport Texture Layers to edit them in another Programm
*Mass Editing of AreaIDs
*Mass Editing of UniqueIDs
unstable:
*Extract and Reimport Heightmap to PNG
*Extract and Reimport Liquid-Heightmap to PNG(only pre-3.x)
WMO:
Root:
unstable:
*Add/Edit Materials and Textures
*Add/Edit Doodadsets and appearing Doodads
Group:
*Edit Materials of the Geosets
*Add Doodadappearance to the Group
M2(very unstable should not be used!!!):
*only works if m2 is written in noncaps(o.O)
unstable:
*Edit Tilt
*View Attachments,Textures and some offsets etc.
For the dbc-config-files see the svn.
Removed:
*3D-Plugins because of its uselessness
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3 comments:
yeah, great work tigurius :)
Whow, you make some great stuff. Still I got the problem with model changing weapons I can get them in bu making them equipable and also get it in the right position of that hand if I now would make it equipable those are my two problems.
--[Français]--
Bravo très bon travail ! Je suis déjà très excité en attendant la suite des autres fonctionnalités.
--[English]--
Cheer very good work! I am already very excited while waiting for the continuation of the other functionalities.
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