Showing posts with label Taliis Tools. Show all posts
Showing posts with label Taliis Tools. Show all posts

Thursday, August 20, 2009

Optional Chunks and more Editors

Well, the last days and weeks, schlumpf and me did investigate the WoW-Formats and found out some things like the MCSH,MCSE chunks in ADTs being optional etc. aswell as schlumpf found a new chunk - MTFX which is used for effects.
So I did some work on the ADTCore-Classes.

Also I decided to add Flag-Editors for MCNKs(most likely they're outdatet/shouldn't be used) and MCLY-Flags:
Imagr.eu
(you might also notice, that the chunk-borders are now displayed as well as the chunk-position ^.^)

Download Taliis

Edit:
Meh I found a mistake in the MCNK-Editor ._.
it's fixed now:
Just place this in the plugin-folder

--Tigu

Saturday, May 9, 2009

Usability Updates

The last days I improved the usability of Taliis by creating a new Plugin:


As you can see you now can easily set the AreaID,Holes and Textures of a Chunk by only rightclicking on it.

hf

Download

Sunday, December 23, 2007

DBC Tool

http://filebeam.com/e5b75ef19b6700a2de7a9f4643292e0d

Yes. Its a DBC editor.
This is the 8 Months old alpha Version of the Taliis DBC editor. It was the beginning of my WoW Development before. You are welcome to report bugs. The new Taliis dbc editor is alot more powerfull but well. It seems it will never get released so i hope you enjoy the old one.



To be true im still very pissed off by the WoW community. Not even GM gave response so far... Well .. Somethings u expect to much in space.

You cannot fight them thoose have no life! Its true ;)

To say truth. I dont care atm. I just got very happy with myself last days since i quit to be in a lot of communitys. Its like beeing free.

Merry X-Mas out there in the western world. Happy midwinter Festival all here in my world :)

Ganku

Tuesday, December 18, 2007

Release #2


Hi all,
the Taliis Project has been cancelld and now the last version (Alpha 2g) is going to public.

It has the following features:

- Creating entire new ADTS
- placing and moving objects on it
- 3d Preview


Since the project has been laid down you can still report bugs in the comments but dont expect them to be fixed in an hour or two :)

http://filebeam.com/83995999fd5e56ce0e86dc1479110490
Password: ILoveYou

___________________________________________________________________


Anyways have fun with this and always remember that it was Tharo who did this. (MMowned Only)

Saturday, November 24, 2007

First release and its results

Well, after holding the code back for so long, I decided to release a small alpha of the editor. The 'new' editor of course. It went out that I really suck at GUI design.

But however, I gave this Version out in WoW.DeV forums to let ppl try open any known file with it and report bugs. And they did :) Thank you.



Okay so there is a bug if u try open a file that the Java GUI (the tree) crashes. This is my fault. The GUI code is just too worse. I have to redo it somewhen but not now.

More interesting was a bug i called "the shadow bug". It seems that blizz started to null out shadow layers in their latest adt releases. Sometimes the shadow subchunk is just missed. Not empty, not zero lenght. No, completely missing. Its weird. But i just solved it by recreate an new, empty chunk if this happend.