Saturday, February 9, 2008

Pfew .. new dbc core finished.


Finaly its done. The new dbc core is stable in all of his functions.

It includes everything i need (for now) .. But i have to say as bigger the GUI is as more logical problems come up. I never wanted to spend my whole life into GUI programming so i do not realy care. But in fact the problem is growing more and more.

Maybe some day someone will come and help me .. *haha* good joke ^^

4 comments:

Unknown said...

hey there tharo, nice progress so far. if you still need help, i am eager to join you on your endevour.
however, i am completely new to java, so it would be more of a learning experience.
I would like to work on a heightmap extractor as well, to import the heightmap into the unreal engine 3 or cryengine 2 for machinima purposes.
i got all the terrain in max, but its only the low poly version, therefore quite useless.
but on the other hand, i have all the character models, creatures, wmo's and textures in max ready to be exported to either engine.
let me know if you are interested. my email is: djthomascoon@gmail.com

Anonymous said...

Tharo,

I don't know how you have your code organized, but if done properly, the logic and data should be totally separated from the presentation and the UI should merely be a view of that data and nothing more.

Anonymous said...

Also,

I wrote a similar dbc viewer tool with no UI that is able with good accuracy to automatically determine column types. I'm guessing your tool does that also. I took a small cheat and only handled the case for english localization though.

甘苦 said...

Yes i did the code seperation. ;)