Using a Warcraft Server Emulator makes it possible to play the entire game on your local computer.
First time you are probably only playing around with gear and levels. Always wanted to have T5 and level 70? Well .. it's just a matter of time.
After that more advanced users start to play around with stats. Trying to change some things on the game. Like Items! But that is still boring. (made a small tool, but I'm sure it's allready outdated)
After that I was thinking about Player/Guild Housing. Something that Blizzard promised a long time ago, I found out that it's possible to spawn ships and some towers. So we tried a bit around and well, found a (a bit hacky way) to make this possble, too.
Then I wanted crossover classes. Undead paladins for example. Or human druids. This was a bit more complicated but well. Thanks Fearl and some hours later we also had this one working.
But in fact. I also found out that to really create an own setting we need alot more. We need new maps. New Objects,Models,Custom Classes and alot more.
Yay. That thats were my work started. First of all there was need for an dbc Editor. DBC Files are something like Excel tables for WoW were most likely everything is stored in.
The DBC file isnt that complicated as it sounds. In fact i think its the most basic file type in the entire client. Exluded the xml files. But anyway all of the editors seems to suck! The do not re-create the Stirng tables. Do not re-allocate the String offsets and they HELL do not detect the _type_ of a cell. (each chell can be integer, float or string .. its easy to detect).
So first of all i did a _good_ dbc editor that supports stuff like auto detection and so on.
Today i would say i made him realy scary. He also do not support re-allocation of String offsets. But well, i will re-code the binary part of the class as soon i need it again.
For the moment its fine. And well the auto detection feature i made allowed me to understand most of the dbc files on first view .. while other editors seems to use ominously ini files and let the user alone in trying around. However.
Using my dbc editor we were able to re-register most everything in game as spawnable and made a client patch. This made us able to build up new towns, new woods and so on. But it was still just changing the original World a but. Creating is something else .. i think.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment